“Dementium: The Ward” full review


Is the whole creepy kid thing a little over done?
Hit the jump for my Dementium : The Ward review!

Dementium the Ward is a FPS/ horror game that’s kinda like Doom meets Sillent Hill. It is hard to think that a handheld game can be scary, but with the great graphics and awesome ambient sound, it really puts you in the game. As for the controls, it does an alright job, they could’ve put more shortcuts in, but there’s nothing that inhibits gameplay. You play the role of a man who seems to be going into a crazy house, pushed along in a wheel chair by an unseen force. Then you wake up on a bed, not knowing who you are, and all you have is a flashlight. As you wander the halls of the psych ward, trying to find out who you are, you quickly notice that something is way wrong with this hospital. It’s full of zombie like monsters, and little parasitic worm things that cry like babies, plus a crazy guy in a wheelchiar with a mini-gun. The game is divided into seventeen chapters. Some of them are way short, others will take you a good half hour maybe more. At the end of the chapters you either find out a little more about yourself or a introduced to a new monster. Unfortunately there are only about seven different monsters and they’re not that bright. I would have also liked to see some changes in the monsters’ behavior, or even more grotesque enemies. When your fighting you can switch between your flash lite or a weapon of your choice, my favorite is the buzz saw. The hospital is really massive, but on a down side the floors are really repetitive. Big yes, but no where to really explore. There is a map for each floor, if you find them, which is similar Silent Hill, where it will tell you if the door is blocked or locked. It won’t show you a blocked path however (they could’ve made this aspect better by allowing you to draw on the map). During your wandering around there are puzzles to solve, like trying to figure out a combination lock to get a new gun or even finding all the pieces to a photo to give you a door code. The game cuts you a break by giving you a note pad to help you, which I thought was really cool. The end of the game leaves the story wide open for a sequel, which Renegade Kid has said that they would love to make part two. This game has many great things; the sounds, the looks, and overall fun. The bad things about it are just holding this game back. It’s just too short and repetitive, which make for really low replay value. It could be a great game but instead it’s only a OK game. Still better then some, but it could be Great. So here’s to hoping they make a “second phase”.

Popularity: unranked [?]

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